Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
Experimental analysis of agent strategies in multiagent systems presents a tradeoff between granularity and statistical confidence. Collecting a large amount of data about each s...
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...