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AAAI
2006
14 years 11 months ago
Automatic Heuristic Construction for General Game Playing
Gregory Kuhlmann, Peter Stone
ATAL
2010
Springer
14 years 5 months ago
Taking turns in general sum Markov games
Peter Vrancx, Katja Verbeeck, Ann Nowé
FSTTCS
2008
Springer
14 years 11 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
74
Voted
FPLAY
2008
14 years 11 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
98
Voted
TEC
2012
197views Formal Methods» more  TEC 2012»
13 years 20 days ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao