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BCSHCI
2007
15 years 1 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
SAGT
2010
Springer
156views Game Theory» more  SAGT 2010»
14 years 10 months ago
Partition Equilibrium Always Exists in Resource Selection Games
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
ALGORITHMICA
2005
99views more  ALGORITHMICA 2005»
14 years 11 months ago
Improved Approximation Algorithms for the Quality of Service Multicast Tree Problem
Abstract. The Quality of Service Multicast Tree Problem is a generalization of the Steiner tree problem which appears in the context of multimedia multicast and network design. In ...
Marek Karpinski, Ion I. Mandoiu, Alexander Olshevs...
SPIRE
2007
Springer
15 years 6 months ago
Generalized LCS
The Longest Common Subsequence (LCS) is a well studied problem, having a wide range of implementations. Its motivation is in comparing strings. It has long been of interest to dev...
Amihood Amir, Tzvika Hartman, Oren Kapah, B. Riva ...
ECAI
2004
Springer
15 years 5 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...