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AIM
2005
14 years 10 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
FLAIRS
2007
15 years 12 days ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
NETGAMES
2005
ACM
15 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
15 years 4 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
15 years 2 months ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger