Byzantine agreement algorithms typically assume implicit initial state consistency and synchronization among the correct nodes and then operate in coordinated rounds of informatio...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Achieving efficient and fair bandwidth allocation while minimizing packet loss in high bandwidth-delay product networks has long been a daunting challenge. Existing endto-end cong...
Yong Xia, Lakshminarayanan Subramanian, Ion Stoica...
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...