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» Generalized Net Model of Auditory Information Processing
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PODC
2006
ACM
15 years 3 months ago
Self-stabilizing byzantine agreement
Byzantine agreement algorithms typically assume implicit initial state consistency and synchronization among the correct nodes and then operate in coordinated rounds of informatio...
Ariel Daliot, Danny Dolev
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
SIGCOMM
2005
ACM
15 years 3 months ago
One more bit is enough
Achieving efficient and fair bandwidth allocation while minimizing packet loss in high bandwidth-delay product networks has long been a daunting challenge. Existing endto-end cong...
Yong Xia, Lakshminarayanan Subramanian, Ion Stoica...
ATAL
2005
Springer
15 years 2 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee