We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Secure function evaluation (SFE) enables a group of players, by themselves, to evaluate a function on private inputs as securely as if a trusted third party had done it for them. ...
Matt Lepinski, Silvio Micali, Chris Peikert, Abhi ...
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Abstract. We formulate a robust optimal control problem for a general nonlinear system with finitely many admissible control settings and with costs assigned to switching of contro...
Recent results showing PPAD-completeness of the problem of computing an equilibrium for Fisher’s market model under additively separable, piecewise-linear, concave utilities (pl...