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» Generalized Parity Games
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ASPLOS
1992
ACM
15 years 3 months ago
Parity Declustering for Continuous Operation in Redundant Disk Arrays
We describe and evaluate a strategy for declustering the parity encoding in a redundant disk array. This declustered parity organization balances cost against data reliability and...
Mark Holland, Garth A. Gibson
ISCA
2011
IEEE
522views Hardware» more  ISCA 2011»
14 years 3 months ago
CPPC: correctable parity protected cache
Due to shrinking feature sizes processors are becoming more vulnerable to soft errors. Write-back caches are particularly vulnerable since they hold dirty data that do not exist i...
Mehrtash Manoochehri, Murali Annavaram, Michel Dub...
AAAI
2012
13 years 2 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciļ...
Lukasz Kaiser
AAECC
2007
Springer
85views Algorithms» more  AAECC 2007»
15 years 6 months ago
Extended Norm-Trace Codes with Optimized Correction Capability
We consider a generalization of the codes defined by norm and trace functions on finite fields introduced by Olav Geil. The codes in the new family still satisfy Geil’s dualit...
Maria Bras-Amorós, Michael E. O'Sullivan
ICML
2000
IEEE
16 years 18 days ago
Convergence Problems of General-Sum Multiagent Reinforcement Learning
Stochastic games are a generalization of MDPs to multiple agents, and can be used as a framework for investigating multiagent learning. Hu and Wellman (1998) recently proposed a m...
Michael H. Bowling