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ACMACE
2004
ACM
15 years 6 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
109
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CANDC
2009
ACM
15 years 4 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
121
Voted
DM
2006
128views more  DM 2006»
15 years 20 days ago
Non-trivial t-designs without repeated blocks exist for all t
A computer package is being developed at Bayreuth for the generation and investigation of discrete structures. The package is a C and C++ class library of powerful algorithms endow...
Luc Teirlinck
SIGIR
2005
ACM
15 years 6 months ago
On the collective classification of email "speech acts"
We consider classification of email messages as to whether or not they contain certain “email acts”, such as a request or a commitment. We show that exploiting the sequential ...
Vitor Rocha de Carvalho, William W. Cohen
159
Voted
BMCBI
2011
14 years 7 months ago
Accurate statistics for local sequence alignment with position-dependent scoring by rare-event sampling
Background: Molecular database search tools need statistical models to assess the significance for the resulting hits. In the classical approach one asks the question how probable...
Stefan Wolfsheimer, Inke Herms, Sven Rahmann, Alex...