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SIGGRAPH
1999
ACM
15 years 1 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
SIGMOD
1998
ACM
142views Database» more  SIGMOD 1998»
15 years 1 months ago
Dimensionality Reduction for Similarity Searching in Dynamic Databases
Databases are increasingly being used to store multi-media objects such as maps, images, audio and video. Storage and retrieval of these objects is accomplished using multi-dimens...
Kothuri Venkata Ravi Kanth, Divyakant Agrawal, Amb...
SIGGRAPH
1993
ACM
15 years 1 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
101
Voted
SIGGRAPH
1989
ACM
15 years 1 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
APGV
2007
ACM
130views Visualization» more  APGV 2007»
15 years 1 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan