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VG
2003
15 years 3 months ago
Integrating Pre-Integration Into The Shear-Warp Algorithm
The shear-warp volume rendering algorithm is one of the fastest algorithms for volume rendering, but it achieves this rendering speed only by sacrificing interpolation between th...
Jürgen P. Schulze, Martin Kraus, Ulrich Lang,...
VISUALIZATION
1998
IEEE
15 years 6 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
PAMI
2012
13 years 4 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers
JMM2
2006
212views more  JMM2 2006»
15 years 1 months ago
K-means Tracker: A General Algorithm for Tracking People
Abstract-- In this paper, we present a clustering-based tracking algorithm for tracking people (e.g. hand, head, eyeball, body, and lips). It is always a challenging task to track ...
Chunsheng Hua, Haiyuan Wu, Qian Chen, Toshikazu Wa...
PODC
2009
ACM
16 years 2 months ago
Coloring unstructured wireless multi-hop networks
We present a randomized coloring algorithm for the unstructured radio network model, a model comprising autonomous nodes, asynchronous wake-up, no collision detection and an unkno...
Johannes Schneider, Roger Wattenhofer