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» Generalized crowding for genetic algorithms
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AIIDE
2007
15 years 7 hour ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
GECCO
2007
Springer
162views Optimization» more  GECCO 2007»
15 years 3 months ago
Using pair approximations to predict takeover dynamics in spatially structured populations
The topological properties of a network directly impact the flow of information through a system. For example, in natural populations, the network of inter-individual contacts aff...
Joshua L. Payne, Margaret J. Eppstein
89
Voted
CEC
2008
IEEE
14 years 11 months ago
Efficient evolution of ART neural networks
Abstract-- Genetic algorithms have been used to evolve several neural network architectures. In a previous effort, we introduced the evolution of three well known ART architects; F...
Assem Kaylani, Michael Georgiopoulos, Mansooreh Mo...
CIBCB
2009
IEEE
14 years 10 months ago
A framework for the application of decision trees to the analysis of SNPs data
Data mining is the analysis of experimental datasets to extract trends and relationships that can be meaningful for the user. In genetic studies these techniques have revealed inte...
Linda Fiaschi, Jonathan M. Garibaldi, Natalio Kras...
KDD
2008
ACM
213views Data Mining» more  KDD 2008»
15 years 10 months ago
Heterogeneous data fusion for alzheimer's disease study
Effective diagnosis of Alzheimer's disease (AD) is of primary importance in biomedical research. Recent studies have demonstrated that neuroimaging parameters are sensitive a...
Jieping Ye, Kewei Chen, Teresa Wu, Jing Li, Zheng ...