Sciweavers

342 search results - page 19 / 69
» Generalized implicit functions for computer graphics
Sort
View
ATAL
2010
Springer
15 years 3 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
SIGGRAPH
2010
ACM
15 years 6 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
SIGGRAPH
2003
ACM
15 years 7 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 7 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
DCC
2010
IEEE
15 years 7 months ago
Modeling the Quantization Staircase Function
Quantization plays a central role in data compression. In speech systems, vector quantizers are used to compress speech parameters. In video systems, scalar quantizers are used to...
Salman Aslam, Aaron F. Bobick, Christopher F. Barn...