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» Generalized implicit functions for computer graphics
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UIST
2006
ACM
15 years 5 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
FDG
2009
ACM
15 years 6 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skills...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
ASPLOS
2010
ACM
15 years 6 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
CVPR
2010
IEEE
15 years 2 months ago
Multi-Task Warped Gaussian Process for Personalized Age Estimation
Automatic age estimation from facial images has aroused research interests in recent years due to its promising potential for some computer vision applications. Among the methods ...
Yu Zhang, Dit-Yan Yeung
PERVASIVE
2007
Springer
15 years 6 months ago
Ambient Information Systems: Evaluation in Two Paradigms
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
Zachary Pousman, John T. Stasko