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101
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ECCV
2008
Springer
16 years 2 months ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
ICIP
2006
IEEE
16 years 2 months ago
Omnidirectional Views Selection for Scene Representation
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3D scene. When the 3D surface i...
Ivana Tosic, Pascal Frossard
ICSE
2008
IEEE-ACM
16 years 1 months ago
Tool support for the navigation in graphical models
Graphical models are omnipresent in the software engineering field, but most current graphical modeling languages do not scale with the increasing size and complexity of today...
Tobias Reinhard, Silvio Meier, Reinhard Stoiber, C...
WWW
2003
ACM
16 years 1 months ago
TSpaces Services Suite: Automating the Development and Management of Web Services
Web services allow authorized entities (including individuals, corporations, and automated agents) to employ software components created by other parties scattered across the glob...
Marcus Fontoura, Tobin J. Lehman, Dwayne Nelson, T...
237
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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, whi...
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kart...