We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3D scene. When the 3D surface i...
Graphical models are omnipresent in the software engineering field, but most current graphical modeling languages do not scale with the increasing size and complexity of today...
Web services allow authorized entities (including individuals, corporations, and automated agents) to employ software components created by other parties scattered across the glob...
Marcus Fontoura, Tobin J. Lehman, Dwayne Nelson, T...
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, whi...
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kart...