In this paper, we present QUALEX, a system and algorithm for generating first-order qualitative causal graphs for tutorial purposes based on de Kleer and Brown's qualitative ...
This paper introduces decision-theoretic planning techniques into automatic music generation. Markov decision processes (MDPs) are a mathematical model of planning under uncertain...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Testing is one of the most expensive and time consuming activities in the software development cycle. In order to reduce the cost and the time to market, many approaches to automa...
In this paper we propose a generic methodology for the automated generation of fuzzy models. The methodology is realized in three stages. Initially, a crisp model is created and i...
Markos G. Tsipouras, Themis P. Exarchos, Dimitrios...