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SIGGRAPH
1995
ACM
15 years 8 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
ACMACE
2009
ACM
15 years 8 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young
HICSS
2009
IEEE
108views Biometrics» more  HICSS 2009»
15 years 8 months ago
Idea Generation Techniques among Creative Professionals
The creative process has been a key topic research over the past century, but it wasn’t until the last decade that creativity became a hot topic of research in the HCI. It is an...
Scarlett R. Herring, Brett R. Jones, Brian P. Bail...
AIIDE
2007
15 years 7 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
AIIDE
2008
15 years 7 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....