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MSWIM
2004
ACM
15 years 10 months ago
Detailed models for sensor network simulations and their impact on network performance
Recent trends in sensor network simulation can be divided between less flexible but accurate emulation based approach and more generic but less detailed network simulator models....
Maneesh Varshney, Rajive Bagrodia
NETGAMES
2004
ACM
15 years 10 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
NETGAMES
2004
ACM
15 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
NORDICHI
2004
ACM
15 years 10 months ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
NSPW
2004
ACM
15 years 10 months ago
Property-based attestation for computing platforms: caring about properties, not mechanisms
Over the past years, the computing industry has started various initiatives announced to increase computer security by means of new hardware architectures. The most notable effort...
Ahmad-Reza Sadeghi, Christian Stüble
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