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» Generating Abstract User Interfaces from an Informal Design
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CHI
2008
ACM
15 years 10 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
SAC
2010
ACM
15 years 4 months ago
Social music making on the web with CODES
Music making is usually considered as mostly a solitary activity done by composers, but with the current Web 2.0 technology it is possible to provide new possibilities for social ...
Evandro Manara Miletto, Marcelo Soares Pimenta, Je...
HRI
2009
ACM
15 years 4 months ago
How to approach humans?: strategies for social robots to initiate interaction
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
CHI
2011
ACM
14 years 1 months ago
Post-deployment usability: a survey of current practices
Despite the growing research on usability in the predevelopment phase, we know little about post-deployment usability activities. To characterize these activities, we surveyed 333...
Parmit K. Chilana, Andrew J. Ko, Jacob O. Wobbrock...
CHI
2005
ACM
15 years 10 months ago
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based mod
This paper presents X-PRT, a new cognitive modeling tool supporting activities ranging from interface design to basic cognitive research. X-PRT provides a graphical model developm...
Irene Tollinger, Richard L. Lewis, Michael McCurdy...