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EGH
2003
Springer
15 years 7 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SCA
2007
15 years 4 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
JACM
2010
120views more  JACM 2010»
14 years 8 months ago
The structure of inverses in schema mappings
A schema mapping is a specification that describes how data structured under one schema (the source schema) is to be transformed into data structured under a different schema (the...
Ronald Fagin, Alan Nash
129
Voted
TCSV
2010
14 years 8 months ago
Compressed Domain Video Object Segmentation
We propose a compressed domain video object segmentation method for MPEG or MPEG-like encoded videos. Computational superiority is the main advantage of the compressed domain proc...
Fatih Murat Porikli, Faisal I. Bashir, Huifang Sun
203
Voted
GIS
2008
ACM
16 years 2 months ago
Parallel ODETLAP for terrain compression and reconstruction
We introduce a parallel approximation of an Over-determined Laplacian Partial Differential Equation solver (ODETLAP) applied to the compression and restoration of terrain data use...
Jared Stookey, Zhongyi Xie, Barbara Cutler, W. Ran...