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79
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SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
15 years 3 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein
75
Voted
COMCOM
2008
92views more  COMCOM 2008»
14 years 9 months ago
Can the current generation of wireless mesh networks compete with cellular voice?
Wireless mesh networks are being deployed to provide broadband wireless connectivity to city-wide hotspots. The typical architecture in these deployments thus far is a single-radi...
Andres Arjona, Cédric Westphal, Jukka Manne...
JCT
2007
93views more  JCT 2007»
14 years 9 months ago
Generating bricks
A brick is a 3-connected graph such that the graph obtained from it by deleting any two distinct vertices has a perfect matching. The importance of bricks stems from the fact that...
Serguei Norine, Robin Thomas
86
Voted
COMPGEOM
1996
ACM
15 years 1 months ago
Linear Complexity Hexahedral Mesh Generation
We show that any simply connected (but not necessarily convex) polyhedron with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face t...
David Eppstein
INLG
2010
Springer
14 years 7 months ago
Report on the Second NLG Challenge on Generating Instructions in Virtual Environments (GIVE-2)
We describe the second installment of the Challenge on Generating Instructions in Virtual Environments (GIVE-2), a shared task for the NLG community which took place in 2009-10. W...
Alexander Koller, Kristina Striegnitz, Andrew Garg...