Sciweavers

31 search results - page 6 / 7
» Generating Educational Interactive Stories in Computer Role-...
Sort
View
ACMACE
2007
ACM
15 years 1 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
CHI
2009
ACM
15 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
CHI
2002
ACM
15 years 9 months ago
CHI@20: fighting our way from marginality to power
The Special Interest Group on Computer Human Interaction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evol...
Ben Shneiderman, Stuart K. Card, Donald A. Norman,...
GRAPHICSINTERFACE
2000
14 years 10 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
MC
2003
157views Computer Science» more  MC 2003»
14 years 11 months ago
From Adaptive Hypermedia to the Adaptive Web
Web systems suffer from an inability to satisfy heterogeneous needs of many users. A remedy for the negative effects of the traditional "one-size-fits-all'' approac...
Peter Brusilovsky