Sciweavers

1050 search results - page 94 / 210
» Generating Executable Scenarios from Natural Language
Sort
View
FDL
2005
IEEE
15 years 9 months ago
An HW/SW Co-design Environment based on UML and SystemC
This paper outlines some fundamental concepts for the development of a system design framework based on standard notations and common CASE tools. We describe an environment for HW...
Elvinia Riccobene, Patrizia Scandurra, Alberto Ros...
146
Voted
FLAIRS
2007
15 years 6 months ago
Document Semantic Annotation for Intelligent Tutoring Systems: A Concept Mapping Approach
The difficulty of domain knowledge acquisition is one of the most sensible challenges of intelligent tutoring systems. Relying on domain experts and building domain models from sc...
Amal Zouaq, Roger Nkambou, Claude Frasson
GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
CORR
2010
Springer
156views Education» more  CORR 2010»
15 years 2 months ago
Imitation learning of motor primitives and language bootstrapping in robots
Abstract— Imitation learning in robots, also called programing by demonstration, has made important advances in recent years, allowing humans to teach context dependant motor ski...
Thomas Cederborg, Pierre-Yves Oudeyer
ICFP
2002
ACM
16 years 3 months ago
Compiling scheme to JVM bytecode: : a performance study
We have added a Java virtual machine (henceforth JVM) bytecode generator to the optimizing Scheme-to-C compiler Bigloo. We named this new compiler BiglooJVM. We have used this new...
Bernard P. Serpette, Manuel Serrano