Abstract: I n this paper, the mapping between the desired camera feature vector and the desired camera pose (i.e., the position, and orientation) is investigated to develop a measu...
Jian Chen, Darren M. Dawson, Warren E. Dixon, Vila...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Software development is rarely an individual effort and generally involves teams of developers collaborating to generate good reliable code. Among the software code there exist te...
Entity matching is an important and difficult step for integrating web data. To reduce the typically high execution time for matching we investigate how we can perform entity matc...
Toralf Kirsten, Lars Kolb, Michael Hartung, Anika ...