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CEC
2008
IEEE
15 years 4 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
CGF
2010
189views more  CGF 2010»
14 years 10 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
JISE
2006
85views more  JISE 2006»
14 years 10 months ago
A Programming Methodology for Designing Block Recursive Algorithms
In this paper, we use the tensor product notation as the framework of a programming methodology for designing block recursive algorithms. We first express a computational problem ...
Min-Hsuan Fan, Chua-Huang Huang, Yeh-Ching Chung, ...
PDCAT
2005
Springer
15 years 3 months ago
Performance Comparison between VOPP and MPI
View-Oriented Parallel Programming is based on Distributed Shared Memory which is friendly and easy for programmers to use. It requires the programmer to divide shared data into v...
Zhiyi Huang, Martin K. Purvis, Paul Werstein
ICCS
2004
Springer
15 years 3 months ago
Evaluating the Performance of Skeleton-Based High Level Parallel Programs
We show in this paper how to evaluate the performance of skeleton-based high level parallel programs. Since many applications follow some commonly used algorithmic skeletons, we id...
Anne Benoit, Murray Cole, Stephen Gilmore, Jane Hi...