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» Generating Rule Sets from Model Trees
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EDBT
2006
ACM
266views Database» more  EDBT 2006»
16 years 3 months ago
From Analysis to Interactive Exploration: Building Visual Hierarchies from OLAP Cubes
We present a novel framework for comprehensive exploration of OLAP data by means of user-defined dynamic hierarchical visualizations. The multidimensional data model behind the OLA...
Svetlana Vinnik, Florian Mansmann
ACCV
2010
Springer
14 years 11 months ago
Image-Based 3D Modeling via Cheeger Sets
We propose a novel variational formulation for generating 3D models of objects from a single view. Based on a few user scribbles in an image, the algorithm automatically extracts t...
Eno Töppe, Martin R. Oswald, Daniel Cremers, ...
IJCAI
2007
15 years 5 months ago
A New Perspective on Stable Models
The definition of a stable model has provided a declarative semantics for Prolog programs with negation as failure and has led to the development of answer set programming. In th...
Paolo Ferraris, Joohyung Lee, Vladimir Lifschitz
ICLP
2009
Springer
16 years 4 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
ATVA
2007
Springer
136views Hardware» more  ATVA 2007»
15 years 10 months ago
Symbolic Fault Tree Analysis for Reactive Systems
Fault tree analysis is a traditional and well-established technique for analyzing system design and robustness. Its purpose is to identify sets of basic events, called cut sets, wh...
Marco Bozzano, Alessandro Cimatti, Francesco Tappa...