In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Learning to fly an aircraft is a complex task that requires the development of control skills and goal achievement strategies. This paper presents a behavioural cloning system tha...
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Scenario analysis is a vehicle of separating concerns in the elicitation of users' requirements. It is also a means of requirements validation and verification. In the practi...