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IVA
2009
Springer
15 years 4 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
72
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DIGRA
2005
Springer
15 years 3 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
MOBIHOC
2004
ACM
15 years 3 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
DIS
2003
Springer
15 years 3 months ago
Abduction and the Dualization Problem
Computing abductive explanations is an important problem, which has been studied extensively in Artificial Intelligence (AI) and related disciplines. While computing some abductiv...
Thomas Eiter, Kazuhisa Makino
ICALP
2003
Springer
15 years 3 months ago
Algorithmic Aspects of Bandwidth Trading
We study algorithmic problems that are motivated by bandwidth trading in next generation networks. Typically, bandwidth trading involves sellers (e.g., network operators) interest...
Randeep Bhatia, Julia Chuzhoy, Ari Freund, Joseph ...