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MM
2004
ACM
174views Multimedia» more  MM 2004»
15 years 3 months ago
Speech, ink, and slides: the interaction of content channels
In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...
WSCG
2003
209views more  WSCG 2003»
14 years 11 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek
DIGRA
2005
Springer
15 years 3 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
IADIS
2004
14 years 11 months ago
An internet-based automated virtual reality generator for pain relief
The Internet has impacted our lives in many different ways. In this paper we present an Internet-based automated virtual reality (VR) generator for pain relief of hospitalized bur...
Yingcai Xiao, Michael Tipton
CORR
2010
Springer
107views Education» more  CORR 2010»
14 years 10 months ago
mVideoCast: Mobile, real time ROI detection and streaming
A variety of applications are emerging to support streaming video from mobile devices. However, many tasks can benefit from streaming specific content rather than the full video f...
Scott Carter, Laurent Denoue, John Adcock