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IWEC
2004
15 years 3 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma
102
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IWEC
2004
15 years 3 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
LWA
2004
15 years 3 months ago
Efficient Frequent Pattern Mining in Relational Databases
Data mining on large relational databases has gained popularity and its significance is well recognized. However, the performance of SQL based data mining is known to fall behind ...
Xuequn Shang, Kai-Uwe Sattler, Ingolf Geist
NETWORKING
2004
15 years 3 months ago
Metadata Design for Introspection-Capable Reconfigurable Systems
Global vision consensus on the next generation of wireless mobile communications, broadly termed 4G, sketches a hybrid infrastructure, comprising different wireless access systems ...
Vangelis Gazis, Nancy Alonistioti, Lazaros F. Mera...
NETWORKING
2004
15 years 3 months ago
Multi-objective Egress Router Selection Policies for Inter-domain Traffic with Bandwidth Guarantees
The next generation Internet is designed to accommodate flows that span across multiple domains with quality of service guarantees, in particular bandwidth. In this context, destin...
Kin-Hon Ho, Ning Wang, Panos Trimintzios, George P...