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» Generating from a Deep Structure
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134
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VISUALIZATION
1998
IEEE
15 years 8 months ago
Interactive out-of-core isosurface extraction
In this paper, we present a novel out-of-core technique for the interactive computation of isosurfaces from volume data. Our algorithm minimizes the main memory and disk space req...
Yi-Jen Chiang, Cláudio T. Silva, William J....
84
Voted
EVOW
2007
Springer
15 years 9 months ago
Self-organizing Bio-inspired Sound Transformation
We present a time domain approach to explore a sound transformation paradigm for musical performance. Given a set of sounds containing a priori desired qualities and a population o...
Marcelo F. Caetano, Jônatas Manzolli, Fernan...
118
Voted
ATAL
2004
Springer
15 years 9 months ago
Fitting and Compilation of Multiagent Models through Piecewise Linear Functions
Decision-theoretic models have become increasingly popular as a basis for solving agent and multiagent problems, due to their ability to quantify the complex uncertainty and prefe...
David V. Pynadath, Stacy Marsella
174
Voted
IRREGULAR
1997
Springer
15 years 7 months ago
Parallel Shared-Memory State-Space Exploration in Stochastic Modeling
Stochastic modeling forms the basis for analysis in many areas, including biological and economic systems, as well as the performance and reliability modeling of computers and comm...
Susann C. Allmaier, Graham Horton
130
Voted
SCA
2007
15 years 6 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...