Abstract. We give a generic construction of an optimal hitting set generator (HSG) from any good “reconstructive” disperser. Past constructions of optimal HSGs have been based ...
In this paper, we report our newly developed 3D face modeling system with arbitrary expressions in a high level of detail using the topographic analysis and mesh instantiation pro...
Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in o...
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
The phenomenal growth in wireless technologies has brought about a slew of new services. Incumbent with the new technology is the challenge of providing flexible, reconfigurable...