Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
2 This paper analyzes the structural features of naturally-occurring extended explanations and argues that current generation methodologies are inadequate for determining high-leve...
David J. Mooney, Sandra Carberry, Kathleen F. McCo...
Our goal is to produce validation data that can be used as an efficient (pre) test set for structural stuck-at faults. In this paper, we detail an original test-oriented mutation ...
Ambiguity in the output is a concern for NLG in general. This paper considers the case of structural ambiguity in spoken language generation. We present an algorithm which inserts ...
This paper proposes a framework for semi-supervised structured output learning (SOL), specifically for sequence labeling, based on a hybrid generative and discriminative approach...