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IISWC
2006
IEEE
15 years 3 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
ASPLOS
2004
ACM
15 years 2 months ago
HOIST: a system for automatically deriving static analyzers for embedded systems
Embedded software must meet conflicting requirements such as being highly reliable, running on resource-constrained platforms, and being developed rapidly. Static program analysi...
John Regehr, Alastair Reid
IEEEPACT
2002
IEEE
15 years 2 months ago
Workload Design: Selecting Representative Program-Input Pairs
Having a representative workload of the target domain of a microprocessor is extremely important throughout its design. The composition of a workload involves two issues: (i) whic...
Lieven Eeckhout, Hans Vandierendonck, Koenraad De ...
PLDI
2010
ACM
15 years 2 months ago
Decoupled lifeguards: enabling path optimizations for dynamic correctness checking tools
Dynamic correctness checking tools (a.k.a. lifeguards) can detect a wide array of correctness issues, such as memory, security, and concurrency misbehavior, in unmodified executa...
Olatunji Ruwase, Shimin Chen, Phillip B. Gibbons, ...
CASES
2005
ACM
14 years 11 months ago
Hardware support for code integrity in embedded processors
Computer security becomes increasingly important with continual growth of the number of interconnected computing platforms. Moreover, as capabilities of embedded processors increa...
Milena Milenkovic, Aleksandar Milenkovic, Emil Jov...