This paper introduces a new abstraction to accelerate the readbarriers and write-barriers used by language runtime systems. We exploit the fact that, dynamically, many barrier exe...
Performance simulation tools must be validated during the design process as functional models and early hardware are developed, so that designers can be sure of the performance of...
In this paper we present a new probabilistic feature-based approach to multi-hypothesis global localization and pose tracking. Hypotheses are generated using a constraintbased sea...
In this paper, we present the integration of controller synthesis techniques in the SIGNAL environment through the description of a tool dedicated to the incremental construction o...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...