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CW
2004
IEEE
15 years 3 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
ICCV
2003
IEEE
16 years 1 months ago
Surface Reconstruction by Integrating 3D and 2D Data of Multiple Views
Surface representation is needed for almost all modeling and visualization applications, but unfortunately, 3D data from a passive vision system are often insufficient for a tradi...
Maxime Lhuillier, Long Quan
ICIP
1999
IEEE
16 years 1 months ago
3D Voxel Construction Based on Epipolar Geometry
In this paper, we propose an approach for construction of a projective 3D voxel space based on epipolar geometry obtained with weak calibration. This concept of voxel space define...
Makoto Kimura, Hideo Saito, Takeo Kanade
ACCV
2009
Springer
15 years 6 months ago
3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video
Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Yen-Lin Chen, Jinxiang Chai
CVPR
2007
IEEE
16 years 1 months ago
Flexible Object Models for Category-Level 3D Object Recognition
Today's category-level object recognition systems largely focus on fronto-parallel views of objects with characteristic texture patterns. To overcome these limitations, we pr...
Akash Kushal, Cordelia Schmid, Jean Ponce