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MSS
2000
IEEE
79views Hardware» more  MSS 2000»
15 years 7 months ago
A Scalable Architecture for Maximizing Concurrency
This paper describes a design that addresses limitations inherent in the initial implementation of the Archive for the Earth Observing Systems (EOS). The design consists of two el...
Jonathan Crawford
AIIA
2007
Springer
15 years 9 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
TASE
2007
IEEE
15 years 9 months ago
Design of a Certifying Compiler Supporting Proof of Program Safety
Safety is an important property of high-assurance software, and one of the hot research topics on it is the verification method for software to meet its safety policies. In our p...
Yiyun Chen, Lin Ge, Baojian Hua, Zhaopeng Li, Chen...
BCSHCI
2009
15 years 4 months ago
Sketching sketching: outlines of a collaborative design method
In this paper, we describe three key areas in the literature where sketching has been seen as being beneficial to designers. We applied this knowledge in the user interface design...
Brock Craft, Paul A. Cairns
SIGSOFT
2007
ACM
16 years 3 months ago
Beyond refactoring: a framework for modular maintenance of crosscutting design idioms
Despite the automated refactoring support provided by today's IDEs many program transformations that are easy to conceptualize-such as improving the implementation of a desig...
Macneil Shonle, William G. Griswold, Sorin Lerner