This paper presents a quest for the most suitable setting and method to assess the naturalness of the output of an existing algorithm for the generation of multimodal referring exp...
Werner Breitfuss, Ielka van der Sluis, Saturnino L...
An intelligent natural language interface based on Turkish Language is designed for creating Java class skeleton, listing the class and its members. This interface is developed as ...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
We describe the design of a family of aperiodic PRNGs (APRNGs). We show how a one-dimensional two tile cut and project quasicrystal (2TQC) used in conjunction with LCGs in an APRNG...