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FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
CHI
2004
ACM
16 years 7 months ago
Deception and design: the impact of communication technology on lying behavior
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...
VAMOS
2007
Springer
16 years 28 days ago
Requirements Modelling and Design Notations for Software Product Lines
Although feature modelling is a frequently used approach to the task of modelling commonality and variability within product lines, there is currently no standard modelling notati...
T. John Brown, Rachel Gawley, Ivor T. A. Spence, P...
DNA
2006
Springer
15 years 10 months ago
Design and Simulation of Self-repairing DNA Lattices
Self-repair is essential to all living systems, providing the ability to remain functional in spite of gradual damage. In the context of self-assembly of self-repairing synthetic b...
Urmi Majumder, Sudheer Sahu, Thomas H. LaBean, Joh...
ICCAD
1995
IEEE
129views Hardware» more  ICCAD 1995»
15 years 10 months ago
Activity-driven clock design for low power circuits
In this paper we investigate activity-driven clock trees to reduce the dynamic power consumption of synchronous digital CMOS circuits. Sections of an activity-driven clock tree ca...
Gustavo E. Téllez, Amir H. Farrahi, Majid S...