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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
190
Voted
AAAI
2008
15 years 9 months ago
Computing Observation Vectors for Max-Fault Min-Cardinality Diagnoses
Model-Based Diagnosis (MBD) typically focuses on diagnoses, minimal under some minimality criterion, e.g., the minimal-cardinality set of faulty components that explain an observa...
Alexander Feldman, Gregory M. Provan, Arjan J. C. ...
GLVLSI
2006
IEEE
110views VLSI» more  GLVLSI 2006»
16 years 1 months ago
Synthesis of a wideband low noise amplifier
Two generations of a wideband low noise amplifier (LNA) employing noise canceling principle have been synthesized. The first generation design was fabricated in a 0.35 µm SiGe Bi...
Abhishek Jajoo, Michael Sperling, Tamal Mukherjee
SDM
2004
SIAM
207views Data Mining» more  SDM 2004»
15 years 8 months ago
BAMBOO: Accelerating Closed Itemset Mining by Deeply Pushing the Length-Decreasing Support Constraint
Previous study has shown that mining frequent patterns with length-decreasing support constraint is very helpful in removing some uninteresting patterns based on the observation t...
Jianyong Wang, George Karypis
JOCN
2010
74views more  JOCN 2010»
15 years 5 months ago
Connecting the Dots: How Local Structure Affects Global Integration in Infants
■ Glass patterns are moirés created from a sparse random-dot field paired with its spatially shifted copy. Because discrimination of these patterns is not based on local featur...
Melanie Palomares, Mark W. Pettet, Vladimir Vildav...