Sciweavers

10700 search results - page 691 / 2140
» Generative Design Patterns
Sort
View
PAMI
2006
135views more  PAMI 2006»
15 years 7 months ago
Real-Time Range Acquisition by Adaptive Structured Light
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...
Thomas P. Koninckx, Luc J. Van Gool
COLING
2002
15 years 7 months ago
Modular MT with a Learned Bilingual Dictionary: Rapid Deployment of a New Language Pair
The MT system described in this paper combines hand-built analysis and generation components with automatically learned example-based transfer patterns. Up to now, the transfer co...
Jessie Pinkham, Martine Smets
CORR
2010
Springer
95views Education» more  CORR 2010»
15 years 4 months ago
When are feedforward microcircuits well-modeled by maximum entropy methods?
Describing the collective activity of neural populations is a daunting task: the number of possible patterns grows exponentially with the number of cells, resulting in practically...
Andrea K. Barreiro, Julijana Gjorgjieva, Fred Riek...
DPD
2010
158views more  DPD 2010»
15 years 4 months ago
DYFRAM: dynamic fragmentation and replica management in distributed database systems
In distributed database systems, tables are frequently fragmented and replicated over a number of sites in order to reduce network communication costs. How to fragment, when to rep...
Jon Olav Hauglid, Norvald H. Ryeng, Kjetil N&oslas...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr