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CGF
2008
93views more  CGF 2008»
15 years 4 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
CGF
2008
124views more  CGF 2008»
15 years 4 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
CGF
2008
109views more  CGF 2008»
15 years 4 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CORR
2010
Springer
80views Education» more  CORR 2010»
15 years 4 months ago
Multi-path Probabilistic Available Bandwidth Estimation through Bayesian Active Learning
Knowing the largest rate at which data can be sent on an end-to-end path such that the egress rate is equal to the ingress rate with high probability can be very practical when ch...
Frederic Thouin, Mark Coates, Michael Rabbat
CORR
2010
Springer
160views Education» more  CORR 2010»
15 years 4 months ago
PCA 4 DCA: The Application Of Principal Component Analysis To The Dendritic Cell Algorithm
As one of the newest members in the field of artificial immune systems (AIS), the Dendritic Cell Algorithm (DCA) is based on behavioural models of natural dendritic cells (DCs). U...
Feng Gu, Julie Greensmith, Robert Oates, Uwe Aicke...
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