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EGH
2004
Springer
16 years 1 days ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
RT
2004
Springer
15 years 12 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
DFT
2003
IEEE
64views VLSI» more  DFT 2003»
15 years 12 months ago
Hybrid BIST Time Minimization for Core-Based Systems with STUMPS Architecture
1 This paper presents a solution to the test time minimization problem for core-based systems that contain sequential cores with STUMPS architecture. We assume a hybrid BIST approa...
Gert Jervan, Petru Eles, Zebo Peng, Raimund Ubar, ...
209
Voted
MICRO
2003
IEEE
152views Hardware» more  MICRO 2003»
15 years 12 months ago
A Systematic Methodology to Compute the Architectural Vulnerability Factors for a High-Performance Microprocessor
Single-event upsets from particle strikes have become a key challenge in microprocessor design. Techniques to deal with these transient faults exist, but come at a cost. Designers...
Shubhendu S. Mukherjee, Christopher T. Weaver, Joe...
CP
2003
Springer
15 years 12 months ago
Using the Breakout Algorithm to Identify Hard and Unsolvable Subproblems
Abstract. Local search algorithms have been very successful for solving constraint satisfaction problems (CSP). However, a major weakness has been that local search is unable to de...
Carlos Eisenberg, Boi Faltings