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ICASSP
2011
IEEE
14 years 8 months ago
Multi-graph regularization for efficient delivery of user generated content in online social networks
We present a methodology for enhancing the delivery of usergenerated content in online social networks. To this end, we first regularize the social graph via node capacity and li...
Jacob Chakareski
AGI
2011
14 years 8 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
INFOCOM
2010
IEEE
15 years 2 months ago
Exploiting Multiple-Antenna Diversity for Shared Secret Key Generation in Wireless Networks
—Generating a secret key between two parties by extracting the shared randomness in the wireless fading channel is an emerging area of research. Previous works focus mainly on si...
Kai Zeng, Daniel Wu, An Chan, Prasant Mohapatra
AIIDE
2008
15 years 6 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
CC
2006
Springer
124views System Software» more  CC 2006»
15 years 8 months ago
Polyhedral Code Generation in the Real World
The polyhedral model is known to be a powerful framework to reason about high level loop transformations. Recent developments in optimizing compilers broke some generally accepted ...
Nicolas Vasilache, Cédric Bastoul, Albert C...