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SIGGRAPH
1998
ACM
15 years 1 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
NDSS
2007
IEEE
15 years 3 months ago
RICH: Automatically Protecting Against Integer-Based Vulnerabilities
We present the design and implementation of RICH (Run-time Integer CHecking), a tool for efficiently detecting integer-based attacks against C programs at run time. C integer bug...
David Brumley, Dawn Xiaodong Song, Tzi-cker Chiueh...
ICDE
2003
IEEE
247views Database» more  ICDE 2003»
15 years 11 months ago
CLUSEQ: Efficient and Effective Sequence Clustering
Analyzing sequence data has become increasingly important recently in the area of biological sequences, text documents, web access logs, etc. In this paper, we investigate the pro...
Jiong Yang, Wei Wang 0010
NPAR
2000
ACM
15 years 2 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
GIS
2008
ACM
15 years 10 months ago
Parallel ODETLAP for terrain compression and reconstruction
We introduce a parallel approximation of an Over-determined Laplacian Partial Differential Equation solver (ODETLAP) applied to the compression and restoration of terrain data use...
Jared Stookey, Zhongyi Xie, Barbara Cutler, W. Ran...