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NETGAMES
2006
ACM
15 years 8 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
WWW
2008
ACM
16 years 3 months ago
The seamless browser: enhancing the speed of web browsing by zooming and preview thumbnails
In this paper, we present a new web browsing system, Seamless Browser, for fast link traversal on a large screen like TV In navigating web, users mainly suffer from cognitive over...
ByungIn Yoo, JongHo Lea, YeunBae Kim
UIST
1993
ACM
15 years 7 months ago
A Framework for Shared Applications with a Replicated Architecture
n support in a user interface toolkit: flexible, robust, and reusable abstractions SE Hudson, JT Stasko - 1993 - ACM Press New York, NY, USA 62 1992: Two-handed gesture in multi-mo...
Thomas Berlage, Andreas Genau
SI3D
2003
ACM
15 years 8 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
EGITALY
2011
14 years 2 months ago
Gestural Interaction for Robot Motion Control
Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration fie...
Giuseppe Broccia, Marco Livesu, Riccardo Scateni