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ACMACE
2004
ACM
15 years 7 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
INFOVIS
2003
IEEE
15 years 7 months ago
Between Aesthetics and Utility: Designing Ambient Information Visualizations
Unlike traditional information visualization, ambient information visualizations reside in the environment of the user rather than on the screen of a desktop computer. Currently, ...
Tobias Skog, Sara Ljungblad, Lars Erik Holmquist
HPDC
1996
IEEE
15 years 6 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
AVI
2006
15 years 3 months ago
Oral messages improve visual search
Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimoda...
Suzanne Kieffer, Noelle Carbonell
138
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CCGRID
2003
IEEE
15 years 7 months ago
Using grid technologies to face medical image analysis challenges
The availability of digital imagers inside hospitals and their ever growing inspection capabilities have established digital medical images as a key component of many pathologies ...
Johan Montagnat, Vincent Breton, Isabelle E. Magni...