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MODELS
2007
Springer
15 years 9 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
JGO
2011
89views more  JGO 2011»
14 years 6 months ago
Model building using bi-level optimization
Abstract In many problems from different disciplines such as engineering, physics, medicine, and biology, a series of experimental data is used in order to generate a model that ca...
Georges K. Saharidis, Ioannis P. Androulakis, Mari...
ESORICS
2009
Springer
16 years 3 months ago
A Privacy Preservation Model for Facebook-Style Social Network Systems
Abstract. Recent years have seen unprecedented growth in the popularity of social network systems, with Facebook being an archetypical example. The access control paradigm behind t...
Philip W. L. Fong, Mohd M. Anwar, Zhen Zhao
ISCAS
2005
IEEE
166views Hardware» more  ISCAS 2005»
15 years 9 months ago
Extending SystemC to support mixed discrete-continuous system modeling and simulation
—Systems on chip are more and more heterogeneous and include software, analog/RF and digital hardware, and non-electronic components such as sensors or actuators. The design and ...
Alain Vachoux, Christoph Grimm, Karsten Einwich
HYBRID
2000
Springer
15 years 7 months ago
A Dynamic Bayesian Network Approach to Tracking Using Learned Switching Dynamic Models
Abstract. Switching linear dynamic systems (SLDS) attempt to describe a complex nonlinear dynamic system with a succession of linear models indexed by a switching variable. Unfortu...
Vladimir Pavlovic, James M. Rehg, Tat-Jen Cham