This paper presents a survey of techniques to implement multiplications by constants on FPGAs. It shows in particular that a simple and well-known technique, canonical signed recod...
The development of a discrete-event simulation tool, called GMSim, based on the generalized semi-Markov process (GSMP) formalism is described. The GSMP representation comprises bo...
Abstract. The heterogeneous and unreliable nature of distributed systems has created a distinct need for the inclusion of provenance within their design to allow for error correcti...
In agent theory and agent programming, goals constitute the motivational attitude of rational agents and form the key concept in explaining and generating their pro-active behavior...
Nick A. M. Tinnemeier, Mehdi Dastani, John-Jules C...
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...