In this paper, we propose a robust compensation strategy to deal effectively with extraneous acoustic variations for spontaneous speech recognition. This strategy extends speaker a...
This work presents an approach for realizing Model-Driven software engineering in the distributed and multi-developers context. It particularly focuses on the scalability problems...
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
We introduce a framework for the construction, maintenance, and manipulation of arrangements of curves embedded on certain two-dimensional orientable parametric surfaces in three-d...
Eric Berberich, Efi Fogel, Dan Halperin, Kurt Mehl...
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...