Sciweavers

524 search results - page 57 / 105
» Genetic programming for Expert Systems
Sort
View
AIIDE
2008
15 years 6 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
DAGSTUHL
2003
15 years 5 months ago
Components, Features, and Agents in the ABC
Abstract. In this paper, we show how the concepts of objects, components, features and agents are used today in the Agent Building Center (ABC) environment in order to marry the mo...
Tiziana Margaria
GECCO
2011
Springer
276views Optimization» more  GECCO 2011»
14 years 7 months ago
Evolution of reward functions for reinforcement learning
The reward functions that drive reinforcement learning systems are generally derived directly from the descriptions of the problems that the systems are being used to solve. In so...
Scott Niekum, Lee Spector, Andrew G. Barto
CAV
2003
Springer
140views Hardware» more  CAV 2003»
15 years 9 months ago
Certifying Optimality of State Estimation Programs
Abstract. The theme of this paper is certifying software for state estimation of dynamic systems, which is an important problem found in spacecraft, aircraft, geophysical, and in m...
Grigore Rosu, Ram Prasad Venkatesan, Jon Whittle, ...
BIOINFORMATICS
1999
65views more  BIOINFORMATICS 1999»
15 years 3 months ago
Genetic Simulation Library
Summary: The Genetic Simulation Library (GSL) is a set of C++ programs and classes that can be used in individualbased simulation models of plant and animal populations. The class...
John S. Conery, Michael Lynch